Get your answers in our FAQ
What are the inspirations for Ground of Aces?
We are inspired by free-form base building games like RIMWORLD and GOING MEDIEVAL, but also World War II strategy games like HEARTS OF IRON IV. For the art style, we take inspiration from “Bande Dessineé”, Franco-Belgian comics, with its “ligne claire” style.
In which state is the game and when is the release?
Will it be historically accurate?
It will be inspired by real-life history, but it won’t be historically accurate in every aspect. Compromises and creative liberties will be necessary to ensure an enjoyable game experience. The game still needs to be fun to play at the end of the day.
On which platform will it be playable?
We are targeting Windows PC as our main platform, since it is the most suited for the genre we are trying to build. It will also run on Mac computers. If the game launches successfully, consoles or mobile ports could potentially follow.
Who is developing this game?
We are Blindflug Studios, a Swiss & Polish indie game studio established in 2014. Our team consists of 14 members, who are from Switzerland, Poland, Ukraine and Slovakia. For almost ten years, we have specialised in creating entertaining games about meaningful topics. Like the nuclear war simulator First Strike with millions of players, the highly awarded Cloud Chasers migration rogue-like, the airplane action game Airheart which was developed cross-platform for consoles and received a Limited Run release, or Stellar Commanders, an original launch title for the Apple Arcade, developed in cooperation with Apple.

Get your answers in our FAQ
What are the inspirations for Ground of Aces?
We are inspired by free-form base building games like RIMWORLD and GOING MEDIEVAL, but also World War II strategy games like HEARTS OF IRON IV. For the art style, we take inspiration from “Bande Dessineé”, Franco-Belgian comics, with its “ligne claire” style.
In which state is the game and when is the release?
Will it be historically accurate?
It will be inspired by real-life history, but it won’t be historically accurate in every aspect. Compromises and creative liberties will be necessary to ensure an enjoyable game experience. The game still needs to be fun to play at the end of the day.
On which platform will it be playable?
We are targeting Windows PC as our main platform, since it is the most suited for the genre we are trying to build. It will also run on Mac computers. If the game launches successfully, consoles or mobile ports could potentially follow.
Who is developing this game?
We are Blindflug Studios, a Swiss & Polish indie game studio established in 2014. Our team consists of 14 members, who are from Switzerland, Poland, Ukraine and Slovakia. For almost ten years, we have specialised in creating entertaining games about meaningful topics. Like the nuclear war simulator First Strike with millions of players, the highly awarded Cloud Chasers migration rogue-like, the airplane action game Airheart which was developed cross-platform for consoles and received a Limited Run release, or Stellar Commanders, an original launch title for the Apple Arcade, developed in cooperation with Apple.

Get your answers in our FAQ
What are the inspirations for Ground of Aces?
We are inspired by free-form base building games like RIMWORLD and GOING MEDIEVAL, but also World War II strategy games like HEARTS OF IRON IV. For the art style, we take inspiration from “Bande Dessineé”, Franco-Belgian comics, with its “ligne claire” style.
In which state is the game and when is the release?
Will it be historically accurate?
It will be inspired by real-life history, but it won’t be historically accurate in every aspect. Compromises and creative liberties will be necessary to ensure an enjoyable game experience. The game still needs to be fun to play at the end of the day.
On which platform will it be playable?
We are targeting Windows PC as our main platform, since it is the most suited for the genre we are trying to build. It will also run on Mac computers. If the game launches successfully, consoles or mobile ports could potentially follow.
Who is developing this game?
We are Blindflug Studios, a Swiss & Polish indie game studio established in 2014. Our team consists of 14 members, who are from Switzerland, Poland, Ukraine and Slovakia. For almost ten years, we have specialised in creating entertaining games about meaningful topics. Like the nuclear war simulator First Strike with millions of players, the highly awarded Cloud Chasers migration rogue-like, the airplane action game Airheart which was developed cross-platform for consoles and received a Limited Run release, or Stellar Commanders, an original launch title for the Apple Arcade, developed in cooperation with Apple.

Made in POLAND and SWITZERLAND by BLINDFLUG STUDIOS
BLINDFLUG STUDIOS AG
FABRIKSTRASSE 54
8005 ZÜRICH, SWITZERLAND
GROUNDOFACES@BLINDFLUGSTUDIOS.COM