An Interview with Luke Hughes: The Making of Burden of Command

Yesterday I had the chance to interview Luke Hughes, the producer of Burden of Command.
I’ve been following its development closely over the last few years on social media, and in my opinion, it’s one of the most authentic WWII games out there. Not a flashy blockbuster, but a game that truly teaches what it took to free the world from tyranny 80 years ago—leadership, sacrifice, and tough decisions.

Luke talks about the process, his learnings, his wonderful and dedicated team, and how they managed to ship the game.

Give the interview—and the game—a chance. I highly recommend it.

Meanwhile, development of Ground of Aces’ next milestone is in full swing. Next week I’ll share insights into our process. And don’t forget: I’ll be streaming again this Sunday—see you then!

Burden of Command and Ground of Aces Bundle

— Dark Zero